Augmentations

Lineage II related guides & General information
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KaEL
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Augmentations

Postby KaEL » Sun Nov 04, 2012 1:25 pm

GENERAL
Materials needed: Weapon, Life stone, Gems

Weapon:
- Grade C ~ S Weapon X1
- Special weapons such as her - weapons, blood sword etc can not be augment
- augmentation is not related t - soul crystals, any weapons that’s got SA can be augment as well
- After augmentation, weapon can not be traded, dropped
- After augmentation, weapon can not be stored in guild warehouse, nor can it be sent t - your other characters by using the warehouse, this can only be stored in the character’s personal warehouse
- After augmentation, the weapon can not be traded with NPC, nor can be traded with blacksmith for a higher grade weapon, nor can be combined int - a dual sword
- augmentation can be cancelled, but it requires more $$$

Life stone:
- Only requires 1
- There are 4 types of life stones (normal, medium grade, high grade, special grade)
- Life stones can be found in 10 different levels (46, 49, 52, 55, 58, 62, 68, 70, 76)
- Life stone (type) affects the looks of the weapon after augmentation
- Life stone (level) affects weapon abilities and by how much after augmentation, this is als - limited by the life stone level.
- Life stones can now be obtained through mob hunting.

Gemstones
- S Grade Weapon – requires 25 C Grade gemstones
- A Grade Weapon – requires 20 C Grade gemstones
- B Grade Weapon – requires 30 D Grade gemstones
- C Grade Weapon – requires 20 D Grade gemstones



Results
The augmentation results depend on the Life stone level and weapon level
Augmentation may result (based on lifestone quality & level and luck) in an augmentation of 4 different colors (levels):

- Blue: probability is high, generally increases battle ability, but will not increase basic elements (CON/STR/WIT/INT/MEN/DEX)

- Yellow: probably medium, generally has the effects from a blue augmentation, and als - might increase basic elements.

- Purple: probability low, weapons that are augment with this color will have an increase in ability affects. (E.g. CON +1, magic attack: affect of dark magic based affects.)

- Red: probably low, weapons that are augment with this color will increase in ability effects, and interface will show purple (not sure if this makes sense t - me) e.g. p.def + 12.7, mp regen+0.1, reduce mp usage


These effects and probabilities are influenced by:

- Low level Life stones, might als - be able t - augment t - a red/purple effect, however the augmentation level is pretty low
- High level Life stones, might als - be able t - augment t - a higher bonus effect and higher augmentation level, therefore results in better augmentation effects… (not that it makes to - much sense t - me either…)
- Low probability Life stones, (high level, special level) and augmentation effect level are not absolutely related
- Low Probability Life stones, (high level, special level) and augmentation a-beep-t (e.g. +20.7 vs +5.7 on a certain augmentation ability) are not absolutely related



Glow Effects
After augmentation, weapons can have the following effects;

- Normal Grade Life stone & Medium Grade Life stone generally would not generate lightening effects, unless it was augment t - a red/purple result.
- Normal Grade Life stone & Medium Grade Life stone, if these are augment t - a red/purple result, it would generate a slight lightening effect.
- High Grade Life stone, after augmentation would generate a medium lightening effect
- Special Grade Life stone, after augmentation would generate a strong lightening effect
- For a weapon that was enchanted t - a blue color, after augmentation, the original blue color would be lighter than before, it would look like a light blue lightening effect, the original enchant looks would decrease in color by a small a-beep-t
- If a weapon was enchanted t - a red color, the original red glow would turn int - a “yellow” or “golden” lightening effect.



Removing augmentation
- S grade weapon removal: 480k
- A grade weapon removal: 330k (low A grade), 390k (mid A Grade), 420k (top A grade)
- B grade weapon removal: 240k (low B grade), 270k (top B grade)
- C grade weapon removal: 95k (Low C grade), 150k (mid C grade), 210k (top C grade)
- After removal of augmentation, the original SA would not be affected.
- Afer removal of augmentation, the weapon can be traded, sold, etc, etc





AUGMENTATION EFFECTS
Each kind of ability can appear tiwce maximum (e.g. +37.7 focus) altough not necesarily 2 times with the same number.
The following is a list of outcomes that might appear:
- M.def, p.def
- M.atk, p.atk
- Increase in HP, MP, CP
- Regen speed in HP, MP, CP
- Focus
- Landing rate
- Agility

Basic Elements augmentation Type
- Would only appear in yellow, purple, red color results
- The official site only indicated augmentation effects in STR, CON, MEN, INT
- Taking all inf - from the TTS/KTS, each weapon max +1 t - only 1 of the above

augmentation ability with a probability when attacked Type (e.g. when making a p.atk, probability of causing a poison effect on the enemy)
- Only appear in purple and red augmentation results
- Weakness: low chance of happening

augmentation ability with a probability when under attacked Type.(e.g. when being attacked, probability of increasing self p.def)
- Only appears in a purple, red augmentation result
- Biggest weakness: low chance of happening, even when it happened, low chance of landing
- Weakness: low chance of happening

Counter Attack augmentation Type
- Currently test results from TTS, this only appears with a red augmentation result, purple unknown
- Weakness: though this has a higher chance of happening compare t - the 2 above, however landing rate is very low

Active Skill Type: (e.g. during a time period, lowers mp usage in p.atk)
- Only appears in purple, red augmentation results
- This appears as a new active skill for the character
- Skill casting time, cool down time are all fixed, n - skills / dances/ chants/ songs/etc can decrease it.



ACTIVE SKILLS
Active: Absstones HP.
Active: Allows you t - reflect some of the damage you incurred back t - the enemy for a certain a-beep-t of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy's MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target's urge t - attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent's PVP P.Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target's urge t - attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Evasion temporarily.
Active: Increases M.Atk. temporarily.
Active: Increases M.Def. temporarily.
Active: Increases P.Atk. temporarily.
Active: Increases P.Def.. temporarily.
Active: Increases PVP P.Atk. temporarily.
Active: Increases resistance t - damage from falling temporarily.
Active: Increases the ability t - restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP Regen magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased a-beep-t.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP Regen magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target's urge t - attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack.
Active: Inflicts an earthen attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him t - flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent's mind at peace and erases the desire t - attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members t - a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster t - a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports t - a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target's physical/magic skills.
Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target's magic skills.
Active: Temporarily causes a target t - bleed heavily.
Active: Temporarily decreases a target's Atk.Spd.
Active: Temporarily decreases a target's Speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target t - sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.



PASSIVE SKILLS
Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases Accuracy.
Passive: Increases critical attack rate.
Passive: Increases Evasion.
Passive: Increases lung capacity.
Passive: Increases M.Atk.
Passive: Increases M.Def.
Passive: Increases P.Atk.
Passive: Increases P.Def..
Passive: Increases PVP P.Atk.
Passive: Increases the ability t - reflect some of the damage you incurred back t - the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP Regen magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP Regen magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance t - damage from falling.
- Illegitimi non Carborundum -
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