Lineage II - Helbound Patch notes (CT 1.5)

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KaEL
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Lineage II - Helbound Patch notes (CT 1.5)

Postby KaEL » Thu May 22, 2008 9:13 am

Player Character Updates

Increased Maximum Level
The maximum level that players can reach on their main class has been increased from level 80 to level 85. The maximum level that players can reach on their subclass has not changed, and is still level 80.

New Main Class Skills
New main-class skills have been added. These new skills are determined by your subclass(es) type. The types of skills that can be acquired by your main class differ depending on your specific subclass and subclass level.

* Subclass Level 65 – One possible skill you can acquire: Common skill (increased attack and defense-related power)

* Subclass Level 70 – One possible skill you can acquire: Common skill (increased attack and defense-related power)

* Subclass Level 75 – Select one skill to acquire: Common 2nd stage skill (increased attack, defense power, physical critical chance, and magic casting speed) OR various special skills that are determined by your subclass

* Subclass Level 80 – One possible skill you can acquire: Transformation skill that is determined by your subclass



Once you acquire one of these skills, they cannot be changed or deleted. Even if you delete your subclass, the corresponding acquired skill(s) will not be deleted. Your main class can acquire a maximum of 4 specialized skills for each subclass you have. You can acquire a total of 12 specialized skills if you have all three subclasses. Adding New Skills

* While in your subclass state, go to your corresponding subclass master NPC and get your subclass ability certification.

* Take the certification to the Avant-Garde NPC in the Ivory Tower to acquire the corresponding skill.

* You can acquire the skill only while in your main class state. There is no main class level requirement to acquire these skills.

* None of the subclass certification items you receive can be dropped, destroyed, exchanged, or stored in a warehouse.

* The number of subclass skill certifications is restricted, so you must make your decision carefully. For example, if your first subclass receives a skill certification at level 65, even if you subsequently delete that subclass and raise a new first subclass to level 65, you cannot receive another skill certification for your first subclass at that level.

* You must complete the “More Than Meets the Eye” transformation quest in order to receive the subclass certification and to properly acquire the skill as your main class.


The special subclass-determined skills you can acquire are as follows:

Warrior

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.

* Master Abilities – Attack, Empower, Casting, and Focus

* Warrior Abilities – Boost CP, Resist Trait, and Haste

* Ultimate Skill: Transformation – Divine Warrior




Rogue

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.

* Master Abilities – Attack, Empower, Casting, and Focus

* Rogue Abilities – Long Shot, Evasion, and Critical Chance

* Ultimate Skill: Transformation – Divine Rogue




Knight

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.

* Master Abilities – Attack, Empower, Casting, and Focus

* Knight Abilities – Boost HP, Resist Critical, and Defense

* Ultimate Skill: Transformation – Divine Knight




Summoner

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.

* Master Abilities – Attack, Empower, Casting, and Focus

* Summoner Abilities – Increased HP/MP, Resist Attribute, and Spirit

* Ultimate Skill: Transformation – Divine Summoner




Wizard

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.

* Master Abilities – Attack, Empower, Casting, and Focus

* Wizard Abilities – Anti-Magic, Mana Gain, and Mana Steal

* Ultimate Skill: Transformation – Divine Wizard




Healer

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.

* Master Abilities – Attack, Empower, Casting, and Focus

* Healer Abilities – Prayer, Divine Protection, and Heal

* Ultimate Skill: Transformation – Divine Healer




Enchanter

* Emergent Abilities – Physical Atk., Physical Def., Magic Atk., Magic Def.

* Master Abilities – Attack, Empower, Casting, and Focus

* Enchanter Abilities – Boost Mana, Mana Recycle, and Barrier

* Ultimate Skill: Transformation – Divine Enchanter




Subclass types are categorized as follows:

* Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female)

* Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker

* Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight

* Summoner: Warlock, Elemental Summoner, Phantom Summoner

* Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler

* Healer: Bishop, Elven Elder, Shillien Elder

* Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Overlord, Inspector (Male), Inspector (Female)




Skill Reset

* The Avant-Garde NPC in the Ivory Tower can remove the special main-class skills that you got via your subclass(es).

* The cost to do this is 10,000,000 Adena. Note: This removes all previously learned certified skills and removes all certified skill-related unused items from your inventory. If you have paid to have your subclass certification skills removed, you must return to your subclass master(s) to receive your skill certification items again.




Class Type-Specific Transformations

* When you reach level 80 on your subclass, you can acquire a class-type-specific transformation skill that can be used while you are set to your main class.

* In order to acquire the class-type-specific transformation skill, you must complete the “More Than Meets the Eye” quest.

* Once you reach level 80 on your subclass and receive the subclass skill certification from the corresponding subclass master, you can obtain the “Transformation Sealbook.”

* You can acquire your class-type-specific transformation skill by going to the Avant-Garde NPC in the Ivory Tower. Speak to him while you are set to your main class.




Transformations
New transformations (normal and rare) have been added. You can use them after you’ve completed the “More Than Meets the Eye” quest and have acquired the skill “Transform – Onyx Beast.”

* The Soulshot particle effect and sound will no longer apply when you are in a transformed state.

* The Hero particle effect does not occur while you are in a transformed state.




Normal Transformation Types
Normal transformation types (warrior, magician, etc.) have been added for characters that are levels 70-80. After you obtain the transformation sealbook through hunting, you can acquire the corresponding transformation skill from Avant-Garde, the Transformation Wizard. Rare Transformation Types
Rare transformation types have been added. These transformations have significantly stronger battle abilities than other transformations. You can acquire the “Transformation Sealbook” by hunting specific raid monsters, and you can acquire the transformation skill by taking the sealbook to Avant-Garde the Transformation Wizard.

The raid monsters that possess the Transformation Sealbooks and the player-character levels required to use them are as follows:

* Zaken – Can be used by a player whose level 60 or higher

* Anakim – Can be used by a player whose level 70 or higher

* Benom – Can be used by a player whose level 70 or higher

* Gordon – Can be used by a player whose level 76 or higher

* Ranku – Can be used by a player whose level 76 or higher

* Kechi – Can be used by a player whose level 76 or higher

* Demon Prince – Can be used by a player whose level 76 or higher




Servitors/Pets

New Pets
All pets can be raised up to level 86. The Pet Manager NPCs now carry a pet raising guide that includes helpful tips and information for raising your pets.

Fenrir
If your summoned Great Wolf is above level 70, you can evolve it into a Fenrir that is mountable by speaking with the Pet Manager NPCs. Improved Baby Buffalo, Kookaburra, and Cougar

* If your summoned baby Buffalo, Kookaburra, or Cougar is level 55 or above, you can evolve it into an improved pet by speaking with the Pet Manager NPC.

* An improved baby pet can cast buffs on its owner.




Great Snow Wolf, Snow Fenrir, and Red Dusk/Red Star/Red Wind Strider

* All members of a clan that is in possession of the Rune or Aden Clan Halls may exchange their normal wolf or strider pet for a Clan Hall one. A Great Wolf can be exchanged for a Great Snow Wolf. A Fenrir can be exchanged for a Snow Fenrir, and Striders may be exchanged for a Red Star, Red Dusk, or Red Wind Strider, respectively.

* The Great Snow Wolf, Snow Fenrir, and Red Striders possess unique skills that ordinary pets do not, and their defense and mounted moving speed are higher than those of normal (non Clan Hall obtained) pets.

* The special Clan Hall obtained pets cannot be used unless a clan is in possession of a Clan Hall, but they can be exchanged again for the previous pets through the Pet Trader Mickey NPC in the Towns of Aden and Rune Township.

* The summoning collars for the Great Snow Wolf, Snow Fenrir, Red Dusk/Red Star/Red Wind Strider cannot be dropped, exchanged, or sold.




System Improvements

Pet Weapon Upgrades
You can upgrade an ordinary Wolf's weapons to a Great Wolf's weapons, and a Great Wolf's weapons to a Fenrir’s weapons through the Pet Manager NPCs.

System Improvements
You can now see your servitor’s or pet’s battle-related messages. Hunting Grounds

Hellbound – Steel Citadel

* The Steel Citadel is where the raid boss Beleth resides. It is an extremely challenging hunting ground that is composed of various battle areas.

* In order to enter the Steel Citadel, you must maintain the trust of the Hellbound natives and continually contribute to their cause.

* The Steel Citadel is a massive castle that is composed of many areas (Base Tower, Tower of Infinitum, Tully's Workshop, and Tower of Naia).




Base Tower
The Base Tower is a two-story labyrinth. You must complete the Base Tower in order to enter the Tower of Infinitum, have a certain level of trust with the Hellbound natives.

Tower of Infinitum
The Tower of Infinitum is where the raid bosses Demon Prince and Ranku reside. You can enter the Tower of Infinitum after completing the Base Tower. You must complete the Tower of Infinitum in order to enter Tully's Workshop.

Tully’s Workshop
Tully’s Workshop is where the raid monster Darion resides. It is composed of eight floors, and you must defeat Darion in order to enter the Tower of Naia.

Tower of Naia
The Tower of Naia is where the raid monster "Epidos" and the boss monster "Beleth" reside. The Tower of Naia is a breakthrough-type dungeon where you must complete each section within a certain time limit.


Skills

New High-Level Skills
New skills that can be acquired at level 81 have been added. Unlike previous skills, SP is not consumed to learn these new skills. When you double-click on the spellbook, the applicable skill is automatically acquired. The spellbooks for these new skills drop off of specific boss monsters (Baium, Frintezza, Valakas, and Beleth.)

The new skills, all of which are acquired at level 81, are listed below.
All Classes

* Protection of Rune: Increases M. Def.

* Protection of Elemental: Increases resistance to elemental attacks

* Protection of Alignment: Increases resistance to Holy and Dark attacks



All Fighter Classes

* Fighter’s Will: Increases P. Atk. when melee weapon is used

* Archer’s Will: Increases P. Atk. when bow is used



Knight Classes

* Anti Magic Armor: Greatly increases M. Def. momentarily



Hell Knight

* Seed of Revenge: Increases P. Atk., and additionally increases Critical Rate depending on stage increase

* Insane Crusher: Ranged attack when Seed of Revenge reaches stage 3

* Hell Scream: Decreases P. Def and M. Atk. and causes fleeing



Phoenix Knight

* Spirit of Phoenix: Increases P. Def., and increases resistance to Darkness and Fire depending on stage increase

* Flame Icon: Greatly increases party members’ battle abilities



Eva’s Templar

* Eva’s Will: Increases M. Def., and increases Water-type attack and Critical Rate depending on the stage increase

* Touch of Eva: Greatly restores party members’ HP and increases HP regeneration.



Shillien Templar

* Pain of Shillien: Increases Critical Damage, increases Wind-type attack, and bestows Vampiric effect depending on the stage increase

* Touch of Shillien: Greatly decreases the maximum CP of nearby targets, and cancels buffs



Adventurer, Wind Rider, and Ghost Hunter

* Sixth Sense: Increases Evasion when HP is below 30%

* Expose Weak Point: Decreases the target’s P. Def. and increases your target’s chance to be critically hit



Adventurer


* Exciting Adventure: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge



Wind Rider

* Wind Riding: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge



Ghost Hunter

* Ghost Walking: Increases Speed, Evasion, Success Rate of deadly attack, Physical skill dodge



Sagittarius

* Flame Hawk: Range attack using a bow



Moonlight Sentinel

* Arrow Rain: Range attack using a bow



Ghost Sentinel


* Ghost Piercing: Range attack using a bow



Dreadnought

* Dread Pool: Decreases speed of nearby targets, causing fleeing



Duelist

* Weapon Blockade: Cancels the target’s weapon



Grand Khavatari

* Force of Destruction: Inflicts damage and continuously decreases HP



Titan

* Demolition Impact: Range attack on surrounding targets



Maestro

* Golem Armor: Transforms into a golem with increased battle abilities



Archmage

* Flame Armor: Increases resistance to Fire / Added damage effect to attacking target



Mystic Muse

* Frost Armor: Increases resistance to Water / Decreases speed of attacking target



Storm Screamer

* Hurricane Armor: Increases resistance to Wind / Decreases attack speed of attacking target



Soultaker

* Vampiric Mist: Inflicts damage on nearby targets and absorbs HP



Arcana Lord, Elemental Master, and Spectral Master

* Servitor Barrier: Momentarily makes the servitor invincible

* Excessive Loyalty: When the master incurs damage, the servitor’s battle skills are increased

* Mutual Response: When the master attacks, the servitor’s HP/MP are restored



Cardinal

* Sublime Self-Sacrifice: Consumes HP and makes party members invincible



Eva’s Saint

* Blessing of Eva: HP, MP, and CP are all restored, and debuffs have a chance of being deleted



Shillien Saint

* Lord of Vampire: Greatly absorbs as HP a portion of the damage inflicted on a target

* Throne Root: Causes Hold on nearby targets, and continuously consumes HP



Dominator

* Restricts the CP, HP, and MP recovery of nearby targets



Trickster

* Range attack using a crossbow



Soul Hound

* Causes Paralysis on nearby targets




Other New Skills

Skills Acquired through the Skill Trainer NPCs

New Kamael class skills that are below level 80 have been added. These skills can be acquired through the Skill Trainer NPCs.

All Kamael

* Soul Cleanse: Cancel all debuffs



Berserker and Arbalester

* Soul Barrier: Increases resistance for M. Def. and bow attacks



Soul Breaker

* Curse of Life Flow: HP recovery when attacking a cursed target

* Soul Strike: Soul-throwing attack

* Soul Vortex: Decreases the target’s speed, attack speed, and casting speed

* Soul Vortex Extinction: Explodes the Soul Vortex to inflict damage



Trickster

* Betrayal Mark: Inflicts damage on the target’s party while attacking



Berserker


* Rush Impact: Charges to inflict shock and damage

* Mass Disarm: Cancels nearby target weapons



Soul Breaker and Inspector

* Lightning Barrier: Inflicts Paralysis on the target who attacks you



Arcana Lords, Elemental Masters, Spectral Masters, Eva’s Templars, and Shillien Templars who reach level 80 can acquire a new skill called Summon Smart Cubic. A Smart Cubic can fully check its master's condition and cancel every type of debuff.

A song/dance skill that raises resistance to bows has been added. These skills are acquired at level 75.

Sword Muse

* Song of Windstorm: Increases party members’ resistance to bow attacks.



Spectral Dancer

* Dance of Blade Storm: Greatly incrases party members’ resistances to bow attacks and decreases M. Atk.



A skill that permits battle efficiency by receiving two types of buff effects with just one buff has been added.

Prophet

* Improve Combat: Shield + Might (Level 70)

* Improve Condition: Bless the Body + Bless the Soul (Level 70)



Elven Elder

* Improve Shield Defense: Bless Shield + Advanced Block (Level 70)

* Improved Movement: Wind Walk + Agility (Level 70)



Shillien Elder


* Improve Magic: Empower + Magic Barrier (Level 70)

* Improve Critical: Focus + Death Whisper (Level 70)



Warcryer

* Chant of Combat: Shield + Might (Level 70)

* Chant of Critical: Focus + Death Whisper (Level 72)

* Chant of Blood Awakening: Vampiric Rage + Haste (Level 74)




Skill Enchanting Changes
The types of skills that can be enchanted have been increased.

* Skills acquired before the third class change can be enchanted up to stage 30.

* Skills acquired after the third class change can be enchanted up to stage 15.




Existing Skill Changes

* The Over the Body skill’s use condition has been changed. In order to use the skill, your CP must be above 80%. When the skill is used, all of your CP are consumed.

* The duration of the Divine Power skill has been shortened, and the amount of HP that the skill Heal restores has been greatly increased.

* The range increases at certain skill levels for the Shoulder Charge, Blade Rush, and Storm Assault skills.

* The Seed of Fire skill’s effect has been changed to increase your Fire elemental P. Atk.

* The Seed of Water skill’s effect has been changed to increase your Water elemental P. Atk.

* The Seed of Wind skill’s effect has been changed to increase your Wind elemental P. Atk.

* The Final Form skill’s P. Atk., M. Atk., P. Def., and M. Def. have been greatly increased.

* The use condition has been changed for the following skills so that they can be used without having to receive elemental energy; this results in the re-use time and power being changed for these skills: Aura Symphony, Inferno, Blizzard, Demon Wind, Elemental Assault, Elemental Symphony, and Elemental Storm

* An Overlord's overall clan buff has been changed to also apply to the clan members’ summoned pets/servitors.

* The amount of required SP to learn a skill for some Kamael classes has been changed.

* The Harmony of Noblesse and Symphony of Noblesse skill effects have been changed. They are now buff skills that can be used only during a siege.

* The following skills have been changed to passive skills (the effects are the same as before): Counter Chance, Counter Rapid Shot, Counter Dash, and Counter Mind

* For the following post-level-40 skills, an additional effect has a chance to be triggered when you attack. Blunt Mastery: Decreased skill MP consumption and increased stun attack success rate Dagger Mastery: Decreased skill MP consumption and increased critical attack success rate

* The enchant route of certain skills has been changed – Aggression: Enchant Additional Defense --> Enchant Additional Attack (decreased target P. Atk.)

* When the passive skill Counter Rapidshot is triggered while a crossbow is equipped, the attack speed increase will now apply.

* The amount of Exp. and SP required for skill enchants have been partially changed.

* The error where the Holy battle attribute increased when enchanting the Dance of Light skill has been corrected.

* The duration and re-use time of the Seal of Blockade skill have been changed, and there is now additional damage done to the target (decreased duration, increased re-use time).

* The error where Exp didn't fully restore when a class with a low WIT using an augmented weapon with a resurrection option has been corrected.





Alliances & Clans

Alliances

General

* The period in which you cannot create a new alliance after a current alliance has been dissolved has been changed from 10 days to 1 day (24 hours).

* The Exp.-decreasing penalty which is applied to an alliance leader's Exp. at the time an alliance is dissolved will no longer apply.



Castle Sieges

* Alliances will no longer be recognized as friendly forces on the battlefield.

* During a castle siege, alliances can now register as opposing forces.

* During a castle siege, clans on opposing sides can still form an alliance.

* When a clan succeeds engraving the Holy Artifact during the castle siege, the alliances of that clan who registered as siege forces will now stay as siege forces. They do not automatically switch to the defending side and will be moved to the restart point outside the castle.



Clan Wars

* Alliances can now make a declaration of war on each other. Also, you can now form an alliance with a clan that is already engaged in a clan war.



Seven Signs

* The alliances of a clan that is in possession of a castle can now join the Revolutionaries of Dusk during the Seven Signs competition period.

* When the Revolutionaries of Dusk control the "Seal of Strife," the alliances of a clan in possession of a castle cannot participate on the defense side during a siege. When the castle siege begins, registration will be cancelled for all clans on the defense side except for the clan in possession of the castle.




Clans

Siege Participation Level Changes

* The clan level needed to participate in a castle siege has been changed from level 4 to 5.

* The Seal of Ruler skill has been changed so that a clan must be level 5 in order to acquire it. The skill has been deleted from the level 4 Clan Lord.



Clan Level Requirement Changes

* The amount of SP required to raise a clan’s level from 1 to 5 has been decreased.

* The minimum number of clan members needed to raise a clan’s level from 8 to 9 has been decreased from 140 members to 120.



Fortresses

* A clan leader who is in possession of a fortress can now ride a Wyvern by speaking to the Wyvern Manager at the owned fortress.

* When you enter a fortress, you can now see the fortress interior information on the mini-map.

* Seventy-five hours after you take possession of a fortress, possession will be lost to the rebel army.

* The fortress foreman has been changed to show the remaining time until the rebel army invades, information about the fortress, and the contract situation with the area harvest.

* At the time of the Hellbound update, the duration of the fortress possession will start over; however, the basic fortress information, such as honor rewards and stage of supplies, will be maintained.

Clan Halls

* The clan lord who is in possession of the Aden Clan Hall can no longer ride the Wyvern.

* All members of a clan that is currently in possession of the Clan Halls in Aden or Rune Township may exchange their Great Wolf, Fenrir, or Stryder for the stronger Great Snow Wolf, Snow Fenrir, or Red Stryder and use them instead.





Quests

New Quests
A total of 22 new quests have been added. For the new quests that are for levels 30 through 40, if you are 6 levels higher than the quest level, you will incur a reward penalty. The new quests and their details are listed below.

Temple Executor

* Level – 35

* Type – One-Time Quest

* Description – In order to obtain the Hands of the Religious Association, which shows your worthiness as Einhasad's loyal subject, you must help Priest Shegfield with his dilemma.

* Starting City/Village – Dion

* NPC - Shegfield



Temple Missionary

* Level – 35

* Type – One-Time Quest

* Description – You must obtain the Feet of the Religious Association, which shows your worthiness as Einhasad's loyal subject.

* Starting City/Village – Dion

* NPC - Glyyka



Temple Champion I

* Level – 35

* Type – One-Time Quest

* Description – A rumor is flying up that the angel descended from heaven.What is the truth behind this rumor...?

* Starting City/Village – Dion

* NPC - Sylvain



Temple Champion II

* Level – 36

* Type – One-Time Quest

* Description – In the religious association, they believe that the angel's descent proves that their association is the only right way. They wish to deliver this declaration to the other, non-conforming forces.

* Starting City/Village – Dion

* NPC - Sylvain



Shadow Fox I

* Level – 37

* Type – One-Time Quest

* Description – The religious association asked Shadow Fox, the legendary information dealer, to find the fallen angel. You must contact them and assist in the search for the angel.

* Starting City/Village – Heine

* NPC - Mia



Shadow Fox II

* Level – 37

* Type – One-Time Quest

* Description – You must earn a mid-level agency qualification in order to contact the legendary information dealer Shadow Fox.

* Starting City/Village – Heine

* NPC - Clerk



Shadow Fox III

* Level – 37

* Type – One-Time Quest

* Description – Now that you have earned the mid-level agency qualification, you can make contact with Shadow Fox. Dusk and Dawn... Which do you choose...?

* Starting City/Village – Heine

* NPC - Natools



Fallen Angel – Request of Dusk

* Level – 38

* Type – One-Time Quest

* Description – You received the request from the Preachers of the Wilderness and the Revolutionaries of Dusk. A fallen angel. What is the truth...?

* Starting City/Village – Heine

* NPC - Natools



Fallen Angel – Request of Dawn

* Level – 38

* Type – One-Time Quest

* Description – You received the request from the religious association and the Rulers of Dawn. A fallen angel. What is the truth...?

* Starting City/Village – Heine

* NPC - Natools



Giant’s Relics Exploration

* Level – 40

* Type – One-Time Quest

* Description – The head blacksmith Kusto in the Town of Giran is showing interest in some Giant's Relics. Go find him.

* Starting City/Village – Giran

* NPC - Kusto



Nikola’s Cooperation (Consideration)

* Level – 40

* Type – One-Time Quest

* Description – Persuade Nikola and Lorain to reconcile, and proceed with exploring the Giant's Relics.

* Starting City/Village – Cruma Tower area

* NPC - Nikola



Nikola’s Cooperation (Contract)

* Level – 40

* Type – One-Time Quest

* Description – Research with Lorain needs some help from Nikola.You must persuade him somehow...

* Starting City/Village – Cruma Tower area

* NPC - Nikola



Contract Execution

* Level – 41

* Type – One-Time Quest

* Description – Lorain says that she cannot decode the metal plate, and she asks for help. You must decode the metal plate, which is the key to unlocking the ancient secret.

* Starting City/Village – Cruma Tower area

* NPC - Lorain



Contract Completion

* Level – 42

* Type – One-Time Quest

* Description – You obtained the decoded metal plate. Now, the contract's end is in sight.

* Starting City/Village – Cruma Tower area

* NPC - Luka



Seal Removal

* Level – 41

* Type – One-Time Quest

* Description – Lorain says that she cannot decode the broken metal pieces, and she asks for help. You must decode the broken metal pieces, which contain the key to unlocking the ancient secret.

* Starting City/Village – Cruma Tower area

* NPC - Lorain



Vain Conclusion

* Level – 42

* Type – One-Time Quest

* Description – Dorothy finishes restoring the broken metal pieces. The last remaining Trace of Cruma is...

* Starting City/Village – Heine Village

* NPC - Dorothy



Nikola’s Heart

* Level – 41

* Type – One-Time Quest

* Description – Lorain says that she cannot decode the metal plate, and she asks for help. The relationship between Lorain and Nikola is...

* Starting City/Village – Cruma Tower area

* NPC - Lorain



Lost Dream

* Level – 42

* Type – One-Time Quest

* Description – The metal plate decoding is now complete. However... Cruma is...

* Starting City/Village – Giran

* NPC - Kusto



Jude’s Request

* Level – 78

* Type – Repeatable

* Description – Jude is interested in the weapons of the monsters in Monster Blacksmith. He is seeking an adventurer who can obtain those weapons from the monsters.

* Starting City/Village – Hellbound

* NPC - Jude



Matras’ Suspicious Request

* Level – 76

* Type – One-Time Quest

* Description – Matras seeks to climb the tower of the Steel Citadel. He asks you to defeat the monsters guarding Base Tower, which must be crossed in order to reach the Steel Citadel tower.

* Starting City/Village – Hellbound

* NPC - Matras



Matras’ Curiosity

* Level – 76

* Type – One-Time Quest

* Description – Blueprints are needed in order to study the structure of the Steel Citadel, but portions of the blueprints are held by Duke Devil and Ranku. He asks you to obtain those blueprint portions from them.

* Starting City/Village – Hellbound

* NPC - Matras



Law Enforcement – Kamael Third Class Change Quest (Judicator)

* Level – 76

* Type – One-Time Quest

* Description – This quest allows a level 76 Inspector to advance to Judicator.

* Starting City/Village – Aden

* NPC – Liane




Changes to Existing Quests

* The second class transfer quest reward for all races excluding the Kamael (Dark Elf, Dwarf, Elf, Human, and Orc) has been increased.

* The level range of the Repent Your Sins quest has been increased to level 85.





Items

Weapons & Armor
New top-level S-80 grade weapons and armor have been added.

Weapons

Dynasty Staff

* Red Soul Crystal – Stage 14: Mana Up

* Green Soul Crystal – Stage 14: Conversion

* Blue Soul Crystal – Stage 14: Acumen



Dynasty Crusher

* Red Soul Crystal – Stage 14: Anger

* Green Soul Crystal – Stage 14: Health

* Blue Soul Crystal – Stage 14: Rsk. Focus



Icarus Sawsword

* Red Soul Crystal – Stage 15: Focus

* Green Soul Crystal – Stage 15: Health

* Blue Soul Crystal – Stage 15: Light



Icarus Heavyarms

* Red Soul Crystal – Stage 15: Focus

* Green Soul Crystal – Stage 15: Health

* Blue Soul Crystal – Stage 15: Light



Icarus Spirit

* Red Soul Crystal – Stage 15: Acumen

* Green Soul Crystal – Stage 15: Mana Up

* Blue Soul Crystal – Stage 15: Conversion



Icarus Spitter

* Red Soul Crystal – Stage 15: Cheap Shot

* Green Soul Crystal – Stage 15: Guidance

* Blue Soul Crystal – Stage 15: Focus



Icarus Disperser

* Red Soul Crystal – Stage 15: Focus

* Green Soul Crystal – Stage 15: Evasion

* Blue Soul Crystal – Stage 15: Critical Damage



Icarus Trident

* Red Soul Crystal – Stage 15: Anger

* Green Soul Crystal – Stage 15: Critical Stun

* Blue Soul Crystal – Stage 15: Light



Icarus Hammer

* Red Soul Crystal – Stage 15: Anger

* Green Soul Crystal – Stage 15: Health

* Blue Soul Crystal – Stage 15: Rsk. Focus



Icarus Hall

* Red Soul Crystal – Stage 15: Mana Up

* Green Soul Crystal – Stage 15: Conversion

* Blue Soul Crystal – Stage 15: Acumen



Icarus Hand

* Red Soul Crystal – Stage 15: Rsk. Evasion

* Green Soul Crystal – Stage 15: Focus

* Blue Soul Crystal – Stage 15: Haste



Icarus Stinger

* Red Soul Crystal – Stage 15: Focus

* Green Soul Crystal – Stage 15: Health

* Blue Soul Crystal – Stage 15: Light



Icarus Wingblade

* Red Soul Crystal – Stage 15: Focus

* Green Soul Crystal – Stage 15: Health

* Blue Soul Crystal – Stage 15: Light



Icarus Shooter

* Red Soul Crystal – Stage 15: Cheap Shot

* Green Soul Crystal – Stage 15: Guidance

* Blue Soul Crystal – Stage 15: Focus



Armor

* Dynasty Platinum Plate: Shield Master, Weapon Master, Force Master, and Bard

* Dynasty Jewel Leather Mail: Dagger Master, Bow Master, Force Master, Weapon Master, Enchanter, and Summoner

* Dynasty Satin Tunic: Healer, Enchanter, Summoner, and Wizard




Shirts
Shirts that are C-grade and above can be exchanged via the fortress Support Unit Captain NPC or the castle Court Magician NPC for shirts with one stat bestowment option (HP, MP, or CP). A shirt's stat bestowment option will only apply when the shirt is enchanted to +4 or more.

Agathions
You can purchase a new Agathion from the armor merchant in the Giran Luxury Shop. If you happen to purchase an old Agathion, you can double-click on it to receive a reward in place of it.

Talismans
You can purchase talismans and a C-grade bracelet that can equip talismans in Giran (Jewelry Shop), Rune (Magic Shop) and Aden (Accessory Shop); however, they will not as effective as the talismans you can obtain from a fortress.

C-Grade Weapon & Armor Sales
You can now purchase some C-grade armor from the weapon and armor merchants in Giran, Rune, and Aden. The Luxury Shop has been changed and will now only sell mid-level C-grade weapons and armor.

Other Changes

* The corresponding quest name has been added to all quest item tool tips.

* The spell casting time for the Blessed Scroll of Resurrection has been decreased from 15 seconds to 3 seconds.

* Active skills that have been bestowed on augmented weapons have been changed so that the skills cannot be used for 30 seconds after equipping.

* The refresh timer for active skills bestowed on augmented weapons has been modified so that even when the item is unequipped, the refresh timer continues to count down. For example, when an item with a bestowed skill has a remaining refresh time of 10 minutes, the item is equipped for 5 minutes, then unequipped and put into the inventory for 3 minutes, only 2 minutes of re-use time will be remaining for that skill when the item is re-equipped.

* The following changes have been made to Apella armor: Increased maximum CP, when the wearer is damaged by another player, a debuff no longer occurs. Instead, the player who is wearing the armor is now buffed.

* An ordinary Apella set can be upgraded to an Improved Apella set from clan merchants "Mulia" and "Ilia" with Clan Reputation, Knight's Epaulettes, and Adena.

* The "Light" SA option on a weapon has been improved.





Monster Parade
A representation of each type of monster and NPC has been added to Fantasy Isle.

NPC Parade
The NPC parade, which takes place several times a day (according to the in-game time), goes through each type of play area on Fantasy Isle, allowing you to explore the wide array of NPC appearances that you have seen throughout the lands of Aden and Elmore. The parade occurs at set times (according to the in-game time). You can see each character's unique appearance depending on whether you see the parade in the day or in the evening.


Underground Coliseum
An Underground Coliseum where you can enjoy a new team battle style of PvP (death match) has been added. You can travel to the Underground Coliseum free of charge via the Fantasy Isle teleport NPC and non-newbie town teleport NPCs.

Registering for the Games

* You can register to participate in the games at any time, and as often as you like. There is no time restriction.

* After you form a party consisting of at least seven members, the party leader can register for the games via the Admission Manager NPC.

* The games occur in the order and frequency in which teams register for them.



About the Games

* The games are death-match style, meaning the winning team continues on to battle against the next team of contenders.

* Before the party leader registers his or her team, the party leader and all party members must decide where their individual starting location will be when the battle begins by adjusting their order in the party window. The order directly affects where each member will begin the battle when they are teleported into the coliseum.

* Once the game begins, a resurrection tower will appear in the coliseum. When a player is killed, he or she will join the match again near the resurrection tower.

* If the resurrection tower is destroyed, you cannot automatically resurrect inside the coliseum; however, you can still resurrect inside the coliseum by using a resurrection skill or item.



Win/Lose Conditions

* Victory in a game is determined by the number of kills.

* If the opposing team has the same kill count, then the team with fewer deaths is the victor.

* If both teams have the exact same number of points, the first team to have registered for the game will be deemed the victor.

* You can also win before the end of a match by destroying all of the opposing team’s members.



Types of Coliseums
There are five coliseums in total. The coliseum you are sent to depends on your level.

* Levels 40-49

* Levels 50-59

* Levels 60-69

* Levels 70-79

* No level limit game




Interface Changes
Quest Notice Registration Function
A quest tracker has been added to make it easier to check the process of a quest. Select the quest in progress from the quest info window (Alt+U). Press the "Tracker On" button at the bottom of the window to open the tracker—this will allow you to quickly check your progress. You can register up to five quests you wish to track.

Skill Info Window
To make skill management easier, the skills window (Alt+K) has been made more detailed. Passive skills are now categorized under various expandable and collapsible headings rather than in one general “Passive Skills” area.

Bundle Sale
The bundle sale function has been separated from the private store window and has been added as an independent action.

Adjustable Character Display Option
An option (slider) that adjusts the number of characters and NPCs that appear on the screen has been added.

Battle-Related System Message
The battle system message has been improved. It now shows info such as the names of the attackers and defenders, magic information and so on depending on the situation.

Olympiad
An Olympiad notice function has been added to make it easier to watch the Olympiad.

* The Olympiad Manager NPC will announce the arena number along with the upcoming match 60 seconds before the match begins.

* When you select "Watch Match" via the Olympiad Manager NPC, you can now check the status of each arena.
- Illegitimi non Carborundum -
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Jessey
(ex)Clan Member
Posts: 176
Joined: Mon May 12, 2008 11:07 am

Re: Lineage II - Helbound Patch notes (CT 1.5)

Postby Jessey » Wed Jul 02, 2008 1:48 pm

[Player Character Updates

Once you acquire one of these skills, they cannot be changed or deleted. Even if you delete your subclass, the corresponding acquired skill(s) will not be deleted. Your main class can acquire a maximum of 4 specialized skills for each subclass you have. You can acquire a total of 12 specialized skills if you have all three subclasses. Adding New Skills



what if you deleted your sub class, and made a new one, is it possible to have a total of 16 new skills then? as the others remain when u delete ur subclass?
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Dirty
(ex)Clan Member
Posts: 12
Joined: Fri Jun 20, 2008 9:44 am

Re: Lineage II - Helbound Patch notes (CT 1.5)

Postby Dirty » Wed Jul 02, 2008 1:54 pm

No - Your main class can acquire a maximum of 4 specialized skills

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