Battle Rules
- Basic rules for a territory war are similar to the rules for a castle siege: participants are divided according to friendly force, enemy, and non-affiliated. Each particpating territory has its own territory icon, differentiating friendly and enemy forces. Non-affiliated forces bear no icon above their head during the war.
- Friendly forces include clan members who belong to the same territory, other registered clans and registered mercenaries.
- Clan members who belong to different territories are automatic enemies to one another once a territory war has begun.
- Any players who are not registered in the territory war are considered non-affiliated.
- All registered particpants are marked with a territory symbol above their head. This will allow for ease of recognition on the battlefield.
- Force attack is not needed while on a battlefield during a territory war. Upon targeting an enemy, your cursor will automatically give you the sword icon. Friendly forces cannot be attacked, not even with force attack.
- The range attack causes damage to those who are the friendly force and non-affiliated. AOE skills will affect all enemy and non-affiliated forces on the battlefield.
- PK counts are not applied while on the battlefield.
- There is no PK penalty because the clan battle status is maintained even though enemies go outside of the battlefield.
- Any player who leaves the battlefield area during a territory war will be flagged (purple) for 120 seconds.
- When a registered player dies on the battlefield during a territory war, they will not incur a loss of experience points or item drops.
- If a non-affiliated (unregistered) player dies on the battlefield, they will incur the same penalty that is received for dying on a General Field.
- When you die in the combat zone you can receive Battlefield Death Syndrome debuff which looks like death penalty on your buff bar and while it's in effect the territory tag above you loses its brightness:
- Any players who are registered in the territory battle will have the option of restarting in the following areas:
Residence district within the castle and 1st village
Residence district within the castle and 1st camp and outpost