4. Skills
Level 46-50 skills are now available, including new skills and higher levels of existing skills. Elyos may purchase the new skill books at the Protectors Hall in Sanctum. Asmodians will find them at the National Assembly Building in Pandaemonium.
Level 45 Stigma Stones can no longer be acquired. Existing Level 45 Stigma Stones have been renamed as Ancient Stigma. New level 50 skills with the same effect as Ancient Stigma skills that you were able to gain at level 45 are now available through each class's masters. The names of each skill are the same as Ancient Stigma skill names that are gained at level 45.
New skills for levels 1-45 have been added.
Over 90 types of ordinary Stigma Stones and Greater Stigma Stones have been added; these can be acquired by consuming Abyss points
Templar
Iron Skin can now be used with the Templar's Greatsword equipped.
The effect range of Provoking Roar has been changed from 9m to 10m.
The Iron Skin skill effect is put above the Attack skill effect.
The damage reflection rate of Righteous Punishment* has been slightly increased.
The Gladiator/Templar's Siegebreaker skill has been enhanced.
The stun times of [Ancient Stigma] Holy Punishment, Holy Punishment, and Punishment of Light* have been changed to 3 seconds, and the skill cooldown time from 1 minute to 2 minutes.
The probability of captured by Divine Grasp has been increased.
The defense from Seal of Protection*has been decreased in PvP.
The defense of Empyrean Armor has been decreased in PvP.
A problem with duplicate messages when using an emote after casting Blessed Shield has been corrected.
Gladiator
A defense reduction debuff has been added to [Ancient Stigma] Piercing Wave*, Piercing Wave*, and Piercing Rupture*.
Force Cleave has been changed to a level 2 long-range chain skill continued from Cleave.
When blocking a physical strike with a weapon using Wall of Steel, the effect is now receiving half the damage rather than blocking all of it.
The attack enhancement of Aion's Strength has been increased in PvP.
The defense boost of Defense Preparation* has been increased in PvP.
Magical accuracy has been added to Aion?s Strength skill effect, and the attack enhancement has been increased in PvP.
A problem with receiving additional damage when climbing the lava using the Slaughter skill has been corrected.
Ranger
Movement speed is decreased while using Sniper Stance in flight.
A problem with using the Sandstorm Trap skill in the air has been addressed.
If an opponent has been immobilized due to Binding Arrow or Shock Arrow* skills, the status is no longer affected by the one-time use of physical healing potion.
Shock Arrow* has been changed to have the same effect as Shackle Arrow*.
[Ancient Stigma] Condor's Arrow and Deadly Arrow have been changed to have the same effect as [Ancient Stigma] Brightwing Arrow and Holy Arrow.
Vaizel's Arrow* and Triniel's Arrow* skills have been changed to cast skills.
The cooldown time of Stunning Shot has been reduced from 18 seconds to 12 seconds.
The cooldown time of Rupture Arrow* has been reduced from 32 seconds to 24 seconds.
The See-through Eye* skill book has been added.
Assassin
[Ancient Stigma] Radiant Rune, Radiant Rune, and Divine Rune have been changed from a stun to silence and decrease in attack speed.
Scout
A problem with not being able to evade the Assassin?s Ambush* skill while using Focused Evasion* has been addressed.
Cleric
Clerics can now earn the Calmness skill. This skill can be acquired at levels 16/28/40 and reduces the enmity rate toward your target when used.
Brilliant Protection*, Yustiel's Splendor*, and Marchutan's Splendor can now be used in a non-combat state.
Chastise damage has been decreased, and the damage rate of Chastise II has been increased.
The damage of Smite V skill has been slightly decreased.
A system message displays if your Cure Mind or Purify spell is not high enough level to dispel the target.
Healing Grace* I, II, III skills now have greater HP recovery.
Chanter
Recovery Spell*, Word of Life, Swiftwing, Shield Mantra*, and Protection Mantra* can now be used in a non-combat state.
The damage rate, MP consumption, and cooldown time of Soul Crash skill have increased.
The cooldown times of Stunning Strike and Soul Strike skill have increased from 10 seconds to 12 seconds.
The skill accuracy of Binding Word and Defense Incantation has been increased.
The cooldown time to restore the Rage Spell* skill effect has been changed from 100% to 500%.
The cooldown time for Binding Word has been changed from 5 minutes to 45 seconds.
A problem with being unable to use Tremor while inflicted with Silence has been corrected.
A problem with being unable to see the Stunned effect when using Soul Strike has been addressed.
Mage
Stone Skin now inflicts less damage in PvP combat.
Sorcerer
The immobilization and movement speed effects can be removed when using the Dimension Door skill.
The range of Cold Summon* has been changed from 2m to 3m.
The casting time reduction effect has been increased while using Boon of Quickness*.
The fire resistance effect of Flame Fusion* I and II have been changed from 40/50 to 120/150.
Winged Magic I and II passive skills have been enhanced and the Winged Magic III skill has been added.
Curse of Weakness* I and II skills have increased their duration from 8 seconds to 1 minute, and the Curse of Weakness* II effect has been enhanced.
The cooldown times of Lumiel?s Wisdom*, Zikel?s Curse*, and Vaizel?s Wisdom* have decreased from 1 minute to 30 seconds.
A problem with not being able to see the effect of Ice Sheet III has been addressed.
A problem being unable to move the character when using the Barrier of Severance* skill has been addressed.
Spiritmaster
Curse of Water and Curse: Movement Speed* have been changed so that the effects do not decrease during the Fire Spirit state.
Summon Energy skills can now be used while flying.
The MP consumption rate of Fear Shriek has been slightly decreased.
The reuse time of Summoning Alacrity has been changed to 1 minute.
The HP and defense of the Earth Spirit that the Spiritmaster summons have been increased.
The HP of the Tempest Spirit and the Magma Spirit summoned by the Spiritmaster has been increased.
Spiritmaster's Wing Root skill effect has been changed; flight time decreases by 20% instantly and continues to decrease by 6% every 3 seconds for 30 seconds.
The Spiritmaster no longer receives falling damage after using the Fear skill while transformed.
The MP required to cast Energy of Fire, Energy of Wind, Energy of Water, Energy of Earth, Dispel Magic*, and Ignite Aether have been decreased.
Other Changes
A problem with being unable to remove buff and debuff skills of some classes has been corrected.
A problem with being able to use healing skills on group members in other channels has been addressed.
A problem with cancelling an automatic attack when pressing a movement key during skill cooldown has been corrected.
When active defenses (evasion, weapon block, shield defense, etc.) are initiated, a problem of already activated counter skills becoming inactive has been corrected.
A problem where the target set to be followed continued to be followed even after using the Invisible* skill has been corrected.
When using a skill with bleed effect or equipping an item with the same effect, the effect color that appears has been changed from red to black.
The debuff that makes skill use impossible has been renamed from Restraint to Sealing*.