Changes to the Elemental Attribute System
- Addition of a system for changing the Elemental Attribute of S and S80-Grade weapons using "Attribute Change Crystal - S-Grade" that are obtainable after Awakening.
- "Attribute Change Crystal - S-Grade" can only be acquired from the class-specific chests received after Awakening.
- "Attribute Change Crystal - S-Grade" cannot be exchanged, dropped, destroyed, traded via Auction House, used to open a private store or mailed, but can be stored in a private warehouse.
- An "Attribute Change Crystal - S-Grade" can be double-clicked to open the Attribute Change UI only when both the crystal and the weapon to change are in the inventory.
- The attribute bestowed on the weapon may be changed to another by selecting one of the five attributes.
- Attribute Change does not affect the enchantment, augmentation or attribute level of the weapon, and PvP weapons can also be changed.
- Attribute Change cannot be used on bound weapons bestowed with an attribute.
Index
Attribute Types and Opposite Elements
Getting Attribute Stones and Attribute Crystals
Attribute break points
PvE and Monsters Attributes
Typical PvP Attack Attributes for all classes
Attribute Types and Opposite Elements
The attribute system is designed to provide an additional way to affect the damage output of each character in both PvP and PvE, through the use of regular and skill attacks. There are 6 attributes in total – 4 to represent the elements of nature and 2 which are called alignment attributes.
Attributes are coupled together in mutual exclusive opposites, as follows: Attributes can affect both the attack and the defense of a character. The attribute damage dealt by an attacking character to a defending character is equal to the difference between the attacker’s attack attribute and the defener’s attribute resistance (which is the total value of defense attributes). More about this later.
Applying Attributes. Attribute Items
Apart from skills with a built-in attribute, buffs providing an increase in attack or defense attributes, and attributes received through skill enchant, you can also add attributes to your weapons and armor set pieces (excluding shields, shirts, belts, cloaks, accessories, headgears and so on). Only S-Grade and higher grade items can have attribute effects applied to them.
To do that, you need to use attribute items. There are currently two types of those items – attribute stones and attribute crystals. When you apply attribute items successfully, you increase either the attack or defense attribute value of an item. Attributes applied to weapons add to your attack attribute value and those applied to armor pieces count towards your attribute resistance values in your stats window.
To apply an attribute item simply double click it while it’s in your inventory. You can also drag it onto your toolbar and use it just like other items, such as healing potions.
Changes in the Attribute System on Freya
Until Freya, you could only apply a single attribute to an armor piece. On Freya and High Five, you can apply 3 different attributes to each armor piece, but there are some limits to this, as follows:
You can apply one type of attribute only once per armor piece. For instance, you can only apply Fire to one of the 3 attribute slots that are available on each armor piece.
You cannot apply opposite element/alignement attributes to a single armor piece. For instance, you cannot put both Fire and Water on one armor piece.
Other changes on Freya include a decrease in the overall damage bonus that attack attributes provide. For more information on this, look at the damage breakpoint graphs further down below.
Attribute values and levels
The maximum attribute value for a weapon is currently 300 and the maximum value of a single attribute on armor pieces is 120.
Attribute values are also categorized in levels, depending on the current attribute value on a weapon or armor piece. Attribute stones can increase the attribute values of weapons and armors up to level 3. Attribute crystals can increase the attribute above level 3 and up to level 6.
The increase amount for each successful use of attribute stones/crystals is 6 attribute points for weapons and 5 for armor pieces. The only exception to this is the initial attribute application to weapons that have no attribute. In that case, the first successful use of attribute stones on a weapon increases its attribute by 20.
Weapon attribute levels go as follows, with the values for each level and the number of attribute items needed to reach the next level:
Here’s a screenshot of a maxed out weapon’s attack attribute value: And now for the armor piece attribute levels:
And here’s a screenshot of an armor piece with maximum resistance to a an attribute: The total amount of attack attribute and attribute resistance given by weapons, armor pieces, accessories (i.e. RB jewelry), potions and skills can be seen in the Character Status Window (accessed by Alt+T).
Important note: Applying attribute items to armor pieces increases resistance to the opposite element. E.g. if you use a Fire attribute stone on your Draconic Gloves, it will increase the amount of Water defense they provide while you’re wearing them.
Attribute Enchant Chance
The chance to successfully use an attribute item (stone or crystal) is not 100%. From my research and testing it seems to vary between 40% and 60%. One tip I can give is this: get a good amount of stones/crystals before enchanting your weapons/armors.
I don’t know if it’s some probability theory or just the way chance works, but if you try to use just a few stones/crystals at a time (say, 2-3), you are relying on sheer luck a lot more. If you use a decent number of stones/crystals (e.g. 15-20), in a row without pausing, the overall success rate rounds up at around 50-60% nearly all the time. It’s the same for any kind of chance-based action really.
Anyway, failing to enchant your items would not result in loss of attribute level or the destruction of your item.
Attribute Master NPC – Attribute Potions and Attribute Stones/Crystals Exchange The Attribute Master NPC provides a couple of services in relation to the attribute system. There are currently two Attribute Master NPCs – in Aden outside the Blacksmith Shop and in Rune Castle Town just north of the Gatekeeper.
You can buy attribute potions for any of the 6 attribute elements from those NPCs. These potions give you a 10 minutes buff which increases the attribute resistance for the element of your choice by 30.
You can also exchange attribute stones for the same number of attribute stones of the opposite type for free, i.e. water stones for fire stones. Crystals cannot be exchanged this way though.
On High Five, you now also have the option to exchange attribute stones for attribute crystals. The rate of exchange is 5 single-type attribute stones plus 3 million Adena for 1 Crystal of the same attribute.
Lastly, the NPC gives you the option to remove an attribute from your weapon or armor piece for a small fee. This way you can apply new attribute to your items if you want to.
Source: lineage2universe.com